fieldsold postsarticleshelpcontacts
infobulletinhome pageconversations

New weapon in the shadows: how the Kremlin uses video games for war propaganda

February 11, 2026 - 17:03

New weapon in the shadows: how the Kremlin uses video games for war propaganda

For decades, television was considered the primary mouthpiece of propaganda. The digital age, however, has elevated a new and potentially more dangerous instrument of influence: video games. Under the guise of entertainment, they effectively shape worldviews, particularly among younger audiences. The Kremlin has been identified as actively employing this medium as a sophisticated tool for ideological influence and war propaganda.

Analysts note that state-linked developers and sympathetic studios are creating and promoting games that glorify historical Soviet victories, portray modern Russian military actions in a favorable light, and cast geopolitical adversaries as villains. These narratives are woven into gameplay, from strategic simulations to first-person shooters, offering an interactive experience that can normalize conflict and embed specific historical perspectives.

The immersive nature of gaming makes it a powerful vector for messaging. Players are not passive viewers but active participants in storylines that can justify political agendas and militaristic stances. This strategy extends beyond domestic audiences, with games distributed on international platforms to reach a global player base. Experts warn that this represents a significant evolution in information warfare, blurring the lines between entertainment and state-sponsored persuasion, and raising urgent questions about digital literacy and the need for critical engagement with all media.


MORE NEWS

The Icebox presents: Welcome to the Gauntlet

February 12, 2026 - 02:00

The Icebox presents: Welcome to the Gauntlet

The eternal question for new players entering the competitive arena of fighting games is how to choose a primary character, or `main.` The process, often overcomplicated, can be surprisingly...

What worked for video game crowdfunding in 2025?

February 10, 2026 - 21:01

What worked for video game crowdfunding in 2025?

The landscape of video game crowdfunding has matured significantly in 2025, moving beyond the era of overambitious promises to a model built on specific niches and clear communication. This year`s...

Video Game Marketing Veteran Christopher Erb to Join CAA

February 10, 2026 - 03:58

Video Game Marketing Veteran Christopher Erb to Join CAA

The Creative Artists Agency (CAA) is significantly bolstering its gaming division with the high-profile hiring of Christopher Erb, a seasoned executive with deep roots in video game marketing and...

Minneapolis video game livestream raises $250K for rent aid during ICE surge

February 9, 2026 - 02:36

Minneapolis video game livestream raises $250K for rent aid during ICE surge

A collaborative video game livestream has generated a quarter of a million dollars to assist Minneapolis residents facing urgent housing needs. The eight-hour `ICE Out` broadcast featured...

read all news
fieldsold postspicksarticleshelp

Copyright © 2026 Conquestera.com

Founded by: Pascal Jennings

contactsinfobulletinhome pageconversations
data policyterms of usecookie policy