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New weapon in the shadows: how the Kremlin uses video games for war propaganda

February 11, 2026 - 17:03

New weapon in the shadows: how the Kremlin uses video games for war propaganda

For decades, television was considered the primary mouthpiece of propaganda. The digital age, however, has elevated a new and potentially more dangerous instrument of influence: video games. Under the guise of entertainment, they effectively shape worldviews, particularly among younger audiences. The Kremlin has been identified as actively employing this medium as a sophisticated tool for ideological influence and war propaganda.

Analysts note that state-linked developers and sympathetic studios are creating and promoting games that glorify historical Soviet victories, portray modern Russian military actions in a favorable light, and cast geopolitical adversaries as villains. These narratives are woven into gameplay, from strategic simulations to first-person shooters, offering an interactive experience that can normalize conflict and embed specific historical perspectives.

The immersive nature of gaming makes it a powerful vector for messaging. Players are not passive viewers but active participants in storylines that can justify political agendas and militaristic stances. This strategy extends beyond domestic audiences, with games distributed on international platforms to reach a global player base. Experts warn that this represents a significant evolution in information warfare, blurring the lines between entertainment and state-sponsored persuasion, and raising urgent questions about digital literacy and the need for critical engagement with all media.


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