26 December 2025
Ever been in a game that’s touted as “balanced” but somehow still manages to feel completely one-sided? You’ve got a 50-50 shot at winning, all the numbers say things are fair, and yet... you're either steamrolling your opponents or getting completely owned. You start asking yourself, “Is it just me? Am I bad at this?” Nah, don’t beat yourself up just yet.
It turns out, even the most finely tuned, carefully balanced games can still feel unfair—and there are some really good reasons why. Let’s talk about what’s going on behind the curtain.
Take chess, for example. Both sides get the same pieces (aside from white going first), and the rules never change. On paper, that’s pretty balanced. Same with games like Rocket League, where everyone starts with the same car performance, or even in well-patched competitive shooters where weapons are constantly fine-tuned.
But feeling balanced isn’t the same as being balanced.
This is where psychological factors, like loss aversion, confirmation bias, and illusion of control, come into play:
- Loss Aversion: We hate losing more than we love winning. So if a loss feels unjustified, it stings twice as much.
- Confirmation Bias: We remember the games where that one overpowered ability ruined the match, not the ten times it didn’t.
- Illusion of Control: We like to believe we’re in control. When a game takes that away (looking at you, random crits), it feels like cheating—even if it’s built into the game.
Even if the devs have perfectly refined the stats, these psychological effects make fairness feel personal. That’s why balanced games still feel unfair.
But here’s the thing—matchmaking is almost always chasing an ideal. It’s not perfect. Especially in games with small player pools or wide skill ranges, it can’t always pair you with your perfect clone.
This leads to:
- One player carrying the whole team
- Lopsided matches that are mathematically fair but emotionally frustrating
- The dreaded “smurf” problem—high-skill players stomping inexperienced ones
So yeah, maybe the game thinks it balanced you out with statistically even opponents, but the skill gap you feel says otherwise. It’s like throwing a new swimmer into rough waters just because they’re the same weight as a lifeguard—it doesn’t mean they’re equally matched.
Some common culprits that tilt the fairness scale:
Here’s how tilt feeds the illusion of unfairness:
- You make more mistakes under stress
- You focus on what went wrong, not what you could control
- You blame the game instead of analyzing your decisions
Even in balanced games, tilt makes fairness feel like a lie. It’s not just about what’s happening in-game; it’s about how we react to it. Managing emotions is part of the skill curve that a lot of competitive games don’t teach you—but they absolutely expect it.
Here’s why:
- One teammate not pulling their weight can ruin a match
- Lack of coordination often feels like sabotage
- Toxicity from teammates tends to overshadow actual balance
Even in games like Overwatch 2 or Valorant, where roles are defined and matchups are tightly controlled, the human element throws things off. You might be playing your heart out, but one disconnected player? Boom—there goes your chance at winning.
When wins and losses depend not just on your skill but on four strangers who may or may not care, balance starts to feel like a joke.
A weapon might be statistically balanced but completely dominate the current meta because it counters what everyone else is using. That gives it an “unfair” feel—even though nothing actually changed about its stats.
Then there’s experience advantage. A veteran player just knows how to exploit the map, angle corners, and use advanced strategies built from 100s of hours. That creates invisible but very real power imbalances that have nothing to do with the game being fair on paper.
Let’s say Developer A sees Character X has a 50% win rate overall. Balanced, right? But if that character is super frustrating to play against or has a one-shot combo that feels cheesy, players still hate it. And in the moment, hating equals “unfair.”
That’s the beauty and the curse of competitive gaming.
So next time you're grinding ranked or shouting at your monitor, take a deep breath and remind yourself: even balanced games feel unfair—because we bring ourselves into every match.
And that’s what makes gaming so human.
all images in this post were generated using AI tools
Category:
Game BalancingAuthor:
Pascal Jennings