May 17, 2025 - 04:19

The longtime game industry veteran has stepped away from the studio she founded in 2021. Jade Raymond, known for her pivotal role in the development of franchises like Assassin's Creed and Watch Dogs, has decided to leave Haven Studios, a company she established with the vision of creating innovative gaming experiences.
Raymond's departure marks a significant transition for the studio, which had been working on a new multiplayer title for PlayStation. Under her leadership, Haven Studios aimed to push the boundaries of gaming, focusing on community-driven experiences and high-quality storytelling.
While the reasons for her exit have not been disclosed, it is clear that her leadership has left a lasting impact on the studio and the gaming community. The future of Haven Studios remains uncertain, but the foundation laid by Raymond is expected to influence its direction moving forward. Her exit is a notable moment in the industry, as she has been a prominent figure in gaming for over two decades.
June 19, 2026 - 17:15
The 10 Greatest Thriller Video Games of All Time, RankedThe thriller genre has always been a perfect fit for video games, letting players step directly into stories full of suspense, danger, and shocking twists. Unlike movies, these games put the...
June 19, 2026 - 16:19
Brain-Controlled Gaming Becomes a Reality as Scientists Decode Neural SignalsResearchers have developed a brain-computer interface that lets people play video games using only their thoughts, bypassing the need for traditional controllers. The system works by learning from...
June 18, 2026 - 19:08
He Cashed Out His 401(k) to Start a Business. Now the Gamified Sports Franchise Pulls in Over $20M in Revenue.Craig Moody took a gamble that most financial advisors would warn against. He emptied his 401(k) to launch a business built on the idea that adults still want to play like kids. That bet paid off....
June 18, 2026 - 08:58
How a Game I Didn't Win Pulled Me Back Into Online Reality GamesI thought I was done with online reality games. After years of watching strangers compete for prizes, fame, or just the thrill of it, I had convinced myself the genre had run its course. The twists...