28 November 2025
If there’s one thing you can count on from Remedy Entertainment, it’s that their games love to get weird—in the best, most mind-bending way possible. We’re talking talking-lampshades, otherworldly dimensions, and stories so tangled you’ll need a red-string board to follow the plot. But what really got fans buzzing is how Control’s ending drops some cryptic—and not-so-cryptic—breadcrumbs that link directly to none other than Alan Wake.
Yep, that’s right. Jesse Faden, the Federal Bureau of Control (FBC), the Hiss, the darkness, and Alan freakin’ Wake all seem tangled up in one eerie, shared universe. So buckle up, because we’re diving deep into the rabbit hole to figure out how Control’s ending connects to Alan Wake.
Now, Max Payne might be off doing his own gritty-noir thing, but Alan Wake and Control? These two are practically hand-in-hand, skipping through the darkness together. And Control wastes no time teasing that connection.
Eventually, Jesse becomes the Director of the Bureau (yep, on her first day—talk about fast-tracking your career). She learns about the Bureau’s role in investigating paranatural phenomena, known as Altered World Events (AWEs), often involving creepy objects of power and unexplained otherworldly forces.
By the end of the game, Jesse faces off against her brother, who’s been possessed by the Hiss, and takes a deep dive into the Oldest House—a shifting, reality-bending building that makes Hogwarts look like a studio apartment. It has connections to other dimensions… and other characters.
Sounds trippy? Oh, it is—and it ties into Control in ways that made fans scream “I KNEW IT” at their screens.
This expansion literally takes you back to Bright Falls through FBC documentation and sequences where Alan himself narrates eerie scenes. The DLC reveals the FBC had been investigating the Bright Falls incident all along. Yep, our dear Alan Wake didn't just have a bad vacation—his nightmare was officially labeled an AWE.
And get this: they even have memorabilia from the event—like a cardboard cutout of Alan and pages from his manuscript. There’s even a moment when Jesse enters a dimension and hears Alan’s voice echoing from the shadows. Chills, right?
So what's the big deal? The Dark Place isn’t just a spooky concept. It’s a literal space—a pocket dimension filled with storytelling gone rogue. And Alan, poor guy, is still trapped in it, rewriting reality like some cursed ghostwriter.
Control’s ending and DLC suggest that the FBC is actively trying to reach, study, and maybe even rescue Alan from this narrative prison. Suddenly, that flashlight seems a lot more important.
Both characters are caught in a battle against forces trying to rewrite reality itself.
And if that’s not compelling enough, both games use altered states of awareness, psychological tension, and the age-old "Am I losing my mind?" trope to pull you in. It’s like Remedy is weaving one giant Lovecraftian tapestry across multiple timelines.
In Control, multiple FBC files directly reference Cauldron Lake as a high-priority site. The Bureau’s been watching it for years, even before Alan’s story kicks off. That means the Alan Wake incident wasn’t just a fluke—it was part of a much larger paranormal ecosystem that Control sheds light on.
And if Cauldron Lake is the center of gravity for all the wild activity, then Alan and Jesse are the two satellites slowly being pulled toward an inevitable collision.
Well, buckle up. Remedy has already teased that Alan Wake 2 will continue this universe-spanning narrative. From what we’ve seen, it’s not a sequel in isolation—it’s a continuation of the events that spiraled out of Control (literally and figuratively).
Future titles could even feature Jesse and Alan teaming up. Imagine it now: Jesse with her Service Weapon and Alan with his flashlight, fighting off waves of corrupted entities in a reality-bending tag-team.
Marvel had the Avengers. Remedy’s building its own justice league of paranormal badasses.
- 📎 FBC case files reference Bright Falls, Cauldron Lake, and even Mr. Scratch, Alan’s evil doppelgänger.
- 📺 There are TV sets in Control that flicker with scenes from Alan Wake’s story.
- 📖 Jesse finds documents discussing manuscript-like reality shifts—eerily similar to what Alan experiences when he writes.
- 👨💻 There’s even a shared cast of characters behind the scenes. Some FBC scientists may have been involved in both stories.
These aren’t just cute references—they’re confirmation that the events are not only connected, but possibly simultaneous.
And the fact that Control’s lore refers to Alan as an active but missing subject? That basically sets up Alan Wake 2 as a potential search-and-rescue mission with Jesse—or maybe a deeper descent into the Dark Place where the narrative rules break down entirely.
Either way, the Remedy-verse is here, and it’s only getting juicier.
Alan Wake isn’t done fighting the dark, Jesse Faden still has questions that need answering, and the FBC’s secrets are only beginning to unravel. The connection between these two games isn’t just fan service—it’s a carefully planted seed for what’s going to bloom into a spectacular, twisted saga.
So next time you pick up your flashlight or levitate a hiss-infected enemy into a wall, remember: you’re part of something bigger. A Remedy creation that’s daring to create its own genre-defying, reality-warping, flashlight-wielding universe.
And man, we are so here for it.
all images in this post were generated using AI tools
Category:
Game Endings ExplainedAuthor:
Pascal Jennings
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1 comments
Drift Hodge
A profound connection, beautifully tying two worlds together.
November 30, 2025 at 5:37 PM