19 November 2025
Shadow of the Colossus isn’t just a game—it’s an experience. It pulls you into a vast, haunting world filled with mystery, silence, and colossal beings that seem to belong in myth rather than a PlayStation disc. From the moment you step into the Forbidden Lands, the weight of your actions starts to settle in. And by the time you reach the game’s tragic ending, you're left wondering, “Was I the hero or the villain?”
Let’s unravel the emotional gut-punch that is the ending of Shadow of the Colossus and uncover what really makes it a tragedy worth talking about.
You're told by the mysterious entity Dormin that there's a way to revive her. The catch? You have to take down sixteen colossi—massive, ancient beings that roam the land. No explanation, no backstory—just stab these towering creatures to death with your sword, and you might just get what you're asking for.
Seems simple. But it's never really that simple, is it?
It’s here that the game starts to flip the script.
Have you ever finished a battle and felt… guilty?
These aren't monsters. They're majestic, ancient guardians, and each time you defeat one, you feel like you’ve done something wrong. That unsettling silence after each colossus falls? That’s the game’s brilliant way of telling you, “This isn’t right.”
Maybe they weren't obstacles after all. Maybe they were protectors.
And this is when it hits you—you’re sacrificing pieces of yourself every time you kill one of these beings. You’re changing. You're not just on a mission of love anymore; you're descending into something darker. Your obsession with reviving Mono is eating you alive—literally.
It’s a powerful metaphor. How often do we justify our choices—even the awful ones—by saying we’re doing it “for love” or “for a greater good”?
Shadow of the Colossus forces us to confront that question head-on.
The thrilling twist arrives when you realize that each colossus contains a fragment of Dormin’s soul. With every one you kill, you're not just clearing a “game level” —you’re releasing a piece of something ancient and dangerous.
By the time all 16 colossi fall, Dormin is resurrected, but not in the way you’d expect. He possesses Wander completely, turning him into a towering dark creature—a fusion of everything you've done wrong. It’s poetic, isn’t it?
You made a deal with the devil, and now you’ve become the monster.
Armed soldiers arrive, led by Lord Emon, the man who tries to stop this whole nightmare. They confront the possessed Wander, now a gigantic demonic figure. It’s all over. There’s no turning back.
What follows is tragic. As Lord Emon performs a sealing ritual, Dormin is sucked into a vortex—and so are you. Wander, or whatever remains of him, is dragged into the abyss, clawing, reaching out with the last fragments of his soul.
It's not just the end of a life… it’s the end of a purpose. A final, tragic answer to the question: “Was it worth it?”
And there? A baby with tiny horns. Could this be Wander, reborn? A new life born from all the chaos and tragedy?
This cliffhanger is subtle, but powerful. It leaves us with more questions than answers, and that’s what makes it unforgettable.
You chose to kill those colossi.
You ignored the warning signs.
You made a pact you didn’t fully understand.
And as a result, you lost everything to gain… what?
It’s a tragedy not because the hero dies, but because he was never really the hero at all. He was a flawed human being who loved too hard, wanted too much, and paid the ultimate price.
The empty world, the melancholic music, the slow realization that you may be doing something terrible—it all builds up to that haunting ending. And even after the credits roll, you sit in silence, questioning everything.
You can’t shake it off. Not after what you’ve done.
That’s the mark of a true tragedy.
The game is a minimalist masterpiece. It lets you feel the story rather than just experience it.
You come in thinking you’re playing an action-adventure game. You leave realizing you’ve just lived through a Shakespearean tragedy disguised in pixels and polygons.
The tragedy of its ending isn’t just about loss or death. It’s about obsession, consequence, and the price of playing god.
And that, my friend, is what makes it one of the most powerful endings in gaming history.
all images in this post were generated using AI tools
Category:
Game Endings ExplainedAuthor:
Pascal Jennings