20 August 2025
Let’s face it—action games are loud, wild, chaotic, and hella predictable. And that’s exactly why we love them. Whether you’re diving from helicopters in slow motion, charging headfirst into enemy fire with the confidence of a caffeinated superhero, or somehow surviving explosions like you’re made of titanium, these clichés hit harder than a boss fight with zero health potions left.
Now, before you roll your eyes at these overused tropes, take a second to admit it—you eat them up like a loot-drop buffet. We all do. These gaming clichés are the digital comfort food of the gaming world. Grab your energy drinks and recharge that wireless controller, because we’re about to tick off every single overused action game cliché that you pretend to hate but can’t stop loving.
Is it realistic? Nope.
Do we care? Not at all.
There’s something ridiculously satisfying about turning your environment into a weapon. And let’s be honest, half the fun of an action game is blowing stuff up without consequences. Red barrels are the universal "I win" button planted by developers as a gift to us destructively creative gamers.
You know the type. No emotions, just vengeance. These guys wouldn't crack a smile if you paid them in loot boxes.
But isn’t that what makes them so darn cool? It’s the mystique, the drama. It’s like watching a 90s action movie with a controller in hand. We dig the brooding loner archetype because it lets us fill in the blanks. Plus, we all secretly pretend to be that quiet badass when we game. Don’t deny it.
Regenerating health is the video game version of “just walk it off.” And while medkits add some realism, we all low-key love the instant gratification of healing up with sheer willpower (and cover mechanics).
Honestly, it’s like your character is part lizard or something. And we’re not mad about it. After all, ain’t nobody got time to backtrack for bandages every time a goon looks at you funny.
Every action game has that villain. You know, the one who monologues like they’re auditioning for Shakespeare in the Park. Instead of, you know, just pulling the trigger and ending your misery, they give you a solid five minutes of their master plan.
Honestly, we should thank them. Without their theatrical delay, how else would we survive long enough to throw them off a rooftop in the final act?
We eat these monologues up like popcorn. The more dramatic, the better. Bonus points for evil laughs and a tragic backstory that almost makes us feel bad. Almost.
This isn’t storytelling. This is a fireworks show in digital form. And we crave it.
Sure, it makes zero narrative sense. You don’t know who you are, where you are, or what the heck’s going on—but the game’s already tossing grenades like it’s a party. And that’s okay. You’ll figure out the rest after the smoke clears.
These shady collectives are the bread and butter of action game narratives. They’re always loaded with resources, morally ambiguous, and probably hiding bunker-loads of secrets under a volcano somewhere.
Do we know what they really want? Not really. Do they give off major Illuminati-meets-S.H.I.E.L.D. vibes? Absolutely. And we love trying to uncover their motives, even if it’s just a twisted excuse for more explosions and betrayal.
Power-ups have been helping us cheat death since arcade days. Whether it’s double damage, bullet time, or temporary invisibility—when you hear that hum and see that glow, you feel a surge of pure joy.
You didn’t earn it. You didn’t question it. You just grabbed it like it was a free pizza buffet. And honestly, no regrets.
Come on, game devs, we were emotionally ready to be done! And yet… we stay. We persevere. We brace for phase two. And then phase three.
It’s over-the-top, it’s exhausting—it’s everything we signed up for.
Deep down, we expect that final boss to evolve like a Pokémon desperate for attention. The more ridiculous the transformation, the more iconic the battle. And honestly, it makes that final victory screen feel chef’s kiss.
Quick-time events are equal parts frustrating and fascinating. They're like the game’s way of saying, "Hey, let's turn this cutscene into a chaos simulator." And somehow, we still enjoy them—even when we miss the prompt and get punched in the face.
Truth is, QTEs keep us on our toes. They may not be the deepest mechanic, but when used right, they add just the right amount of adrenaline to your cinematic escape sequence. Like spicy sauce on an already flaming taco.
This is the holy grail of action game clichés—and it's freakin' glorious.
You don’t need help. You are the help. It’s you versus the world, and no matter how many bullets are flying, you somehow, miraculously, survive. Because plot armor, obviously.
It's not realistic. It's not even remotely sensible. But boy, does it scratch that power fantasy itch in the brain.
It’s like action games discovered "bullet time" back in the early 2000s and collectively said, “Let’s never let this go.”
And honestly? We are here for it. There’s something deeply satisfying about watching your perfectly-timed grenade flip through the air like it's auditioning for an Olympic medal. We love that dopamine rush that comes with a slow-motion headshot. It's pure, unfiltered action nirvana.
Clothes torn? Maybe.
Hair messed up? Nah, it’s practically wind-swept perfection.
This is the “cool guys don’t look at explosions” trope, and it never fails to make us feel like we’ve just won the lottery of badassery. It’s completely unrealistic, but it gives us that cinematic high that keeps us coming back for more.
It’s the classic “reset the progression” moment—and it always hits like cold water.
But let’s be honest, it’s kind of fun. It forces us to get scrappy. To rethink our strategy. And when we finally earn our gear back? Oh, we appreciate it so much more. Like losing your phone for a day and realizing it’s basically your second brain.
Oh yes, baby. It’s go time.
These crates are the beacon of hope in a sea of despair. They scream: “You’re about to face something massive, but don’t worry—we got you.” And even though it’s basically a big, flashing neon sign that says “boss incoming,” we still get pumped every single time.
Action games love to pretend they offer massive freedom, but really, they’re guiding you like a theme park ride. And you know what? That’s okay. We're just here for the ride.
Sometimes, too many choices can be overwhelming. These linear "fake open" worlds are like digital bowling lanes with bumpers—they keep the fun rolling without letting you go too far astray.
So go ahead, dive slow-mo into another dramatic cutscene. Blow up yet another conveniently placed barrel. And when that villain starts monologuing? Popcorn time, baby.
No shame. We’re all in this cliché-ridden adventure together.
all images in this post were generated using AI tools
Category:
Action GamesAuthor:
Pascal Jennings